Osmo, is a unique educational gaming accessory that turns your iPad into an interactive intelligence that mirrors your actions. Crafted with reflective artificial intelligence, Osmo's advanced technology bridges the real and digital realms. An Osmo is a plastic game base that an iPad sits in and a little mirror that sits over the front camera on the iPad. This setup allows the user to do things on a tabletop in front of the iPad and simultaneously interact with the iPad.
It has several components including masterpiece, tangram, numbers, words, and even coding. It’s an exceptional tool to use in the classroom, especially numbers, tangram, and words. Each of these components aids students in building a basic skill; spelling, mathematical operations, and critical thinking puzzle skills. It helps teachers differentiate their teaching for diverse learning styles and student needs. As a technology teacher I would mainly use their latest component, Coding, which I recently had the opportunity to explore. The kit that you need for the game includes plastic blocks that are magnetic. The blocks show different movements (run, jump) or numbers (1-5) and a play button. The object of the app is to move a cute guy called Awbie through a forest maze to collect strawberries. The way you move Awbie through the maze is to arrange the coding blocks and press play. Then he moves in whatever way you have coded. Like many other games, the player can see tutorial-type hints, clear levels and move on to harder challenges. There is just the right number of hints for younger students but many opportunities to solve problems in unique ways to keep many kids become interested. My favorite part is that the action happens on a tabletop so that the work can be more collaborative than when kids work at terminals
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Ms. OzTeaching technology and STEAM is my passion. Sharing my knowledge can only light the way for others. Archives
February 2021
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